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hey
Wed May 25, 2011 10:53 am by IJames
miss you fuckers.

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To anyone who can hear this, proceed to forum for revival
Thu Feb 03, 2011 8:59 pm by The One Frohman
Better safe than sorry...better safe than sorry...

Now, me and Markymark are working towards reviving this clan.

Anyone who wants to join in, join in.

Any suggestions are welcome.

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 First look; Star Wars, The Bunkers

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From this preview, would you like to play Star Wars Bunkers ?
Yes, cant wait for its release!
87%
 87% [ 13 ]
Yes
13%
 13% [ 2 ]
No
0%
 0% [ 0 ]
WTF this is bulshit
0%
 0% [ 0 ]
I dont know
0%
 0% [ 0 ]
Total Votes : 15
 

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Zilla
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PostSubject: Re: First look; Star Wars, The Bunkers   Fri Mar 27, 2009 4:09 am

Mori, be sure to use Pakrat so all custom images and sounds get compiled into the map else you'll have missing images and sounds.

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PostSubject: Re: First look; Star Wars, The Bunkers   Fri Mar 27, 2009 8:36 pm

thx for the tip zilla Wink

Quote :
maybe instead of fire in the room where all that stuff is add a bunker kinda a stock up and chill.
mor about the bunker, use noclip and go behind the rebel base and tell me if thats what you would like to have instead of the highway.

Quote :
the sniper wont wrk for sum reason
whats wrong with the sniper? if you mean that theres no bullet coming out of it thats normal, i tought the beam was enough to see where the guy/girl is shooting from. if you mean that it dont harm/kill anybody its probably because its not a perfect shot even if the func_tank is set to 100% accurate ( i seriously wonder why Exclamation Question) it might be another issue between hl2dm and the func_tank.

Quote :
love everything but behind the sheild u added with the button when i spawn sumthing forces me to slide.
i added the trigger_push entity in case that alot of players spawn at the same time and get stuck

Quote :
and 1 more thing when u use the sniper thing everyons vision goes like the sniper vision.
thx for telling, i havent tested the map in mp so i was unaware of that.

ill fix all those things as fast as i can
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PostSubject: Re: First look; Star Wars, The Bunkers   Sun Apr 05, 2009 4:19 pm

Ive removed the sniper. I dont know whats the prob with it and its about to drive me crazy so im removing it for now.
Ive left the tunel as it was but ill change it in the next version for something like Black Mesa East.
Removed for ever the trigger_push entities.
Ill fix some textures and lights then ill put the map on zShare so it will be available for download.
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PostSubject: Re: First look; Star Wars, The Bunkers   Sun Apr 05, 2009 7:55 pm

koolio
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PostSubject: Re: First look; Star Wars, The Bunkers   Thu Apr 09, 2009 1:18 am

FINALLY! Ive finished the map!
The map is available for download here :
zShare : [http://www.zshare.net/download/58378361fe1acc2c/]
FileFront : [http://files.filefront.com/dm+starwars+bunkers+v1bbsp/;13556921;/fileinfo.html]


Last edited by MomemtumMori on Wed Apr 15, 2009 7:08 pm; edited 1 time in total
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PostSubject: Re: First look; Star Wars, The Bunkers   Wed Apr 15, 2009 5:56 pm

May I make a suggestion, Spy style?

The shield that guards against RPGs, How's about editing it so it can stop revolver boolets?

Just a suggestion.
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PostSubject: Re: First look; Star Wars, The Bunkers   Wed Apr 15, 2009 7:06 pm

I dont think its possible. The RPG is a physic based weapon and the magnum is a gun(instant damage). The Shield uses a special function that detect physic weapons and as far as i know there aren't any function that detect gun fire. Even if i would make such a shield it would ruin a little bit the gameplay because starwars is a siping map. But, i could make the Deathfield(the shield in the bases) to block everything; incoming cars, props, gun fire, if everyone is okay with that.
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PostSubject: Re: First look; Star Wars, The Bunkers   Wed Apr 15, 2009 7:34 pm

actually there is tool texture called block bullets and tie it to Func_Bulletshield.

it's only solid to bullets. everything else will pass through.

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PostSubject: Re: First look; Star Wars, The Bunkers   Thu Apr 16, 2009 7:56 pm

I havent played dm since a week or two and i was wondering if the map was on the sw server
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PostSubject: Re: First look; Star Wars, The Bunkers   Thu Apr 16, 2009 9:01 pm

it's on the dm server actually. lol. is it ready to be put in rotation? I still havent played it.

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PostSubject: Re: First look; Star Wars, The Bunkers   Fri Apr 17, 2009 12:55 am

You can give it a try if you want. The download links are on page 2
and yes that version is ready for play but im still working on 3 things for a future release: A battery system, The station on the big pillars, A Black Mesa East like place to replace the dark tunnel between the two bunkers and any other new ideas or suggestions
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PostSubject: Re: First look; Star Wars, The Bunkers   Mon May 04, 2009 1:14 am

looks good
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PostSubject: Re: First look; Star Wars, The Bunkers   Sun May 10, 2009 2:12 pm

Has it gone up on the server? or is it still been worked on?
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PostSubject: Re: First look; Star Wars, The Bunkers   Sun May 10, 2009 3:44 pm

i think its in the killbox sever admin list of maps, i think i see it every time i go in to change the map but im not sure.i check it out later today

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PostSubject: Re: First look; Star Wars, The Bunkers   Sun May 10, 2009 3:59 pm

I'd love a test run of it on multiplayer.

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PostSubject: Re: First look; Star Wars, The Bunkers   Sun May 10, 2009 4:22 pm

yea, we really need to move this map to the SW server.

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PostSubject: Re: First look; Star Wars, The Bunkers   Sun May 10, 2009 4:29 pm

Yah!

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PostSubject: Re: First look; Star Wars, The Bunkers   Sun May 10, 2009 5:07 pm

*looks around*
anyone seen beast lately?

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PostSubject: Re: First look; Star Wars, The Bunkers   Sun May 10, 2009 5:56 pm

nope prob busy know he had that new job and stuff
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PostSubject: Re: First look; Star Wars, The Bunkers   Sun May 10, 2009 6:09 pm

mhm

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PostSubject: Re: First look; Star Wars, The Bunkers   Sun May 10, 2009 7:30 pm

IJames wrote:
*looks around*
anyone seen beast lately?
I'M HERE, I'M HERE!!!!
Sorry gang, I've been bustin' ma hump at my new job, I usually have ZERO energy to game. Plus, I really pissed off my wife last weekend, so I kinda been banished from anything to do with a computer for most of this week. I start second shift tomorrow, so unfortunately you will be seeing even less of me in game at night now. But, I may actually have some time during the AM hours to do some battling. Thankfully the second shift deal is temporary, just until the kids get outta school in June. I'll keep up here on the forums though for sure. Thanks

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PostSubject: Re: First look; Star Wars, The Bunkers   Sun May 10, 2009 7:35 pm

go do what ya got to man.

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PostSubject: Re: First look; Star Wars, The Bunkers   Sun May 10, 2009 7:41 pm

Yah. Thanks for notification.

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