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hey
Wed May 25, 2011 10:53 am by IJames
miss you fuckers.

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Thu Feb 03, 2011 8:59 pm by The One Frohman
Better safe than sorry...better safe than sorry...

Now, me and Markymark are working towards reviving this clan.

Anyone who wants to join in, join in.

Any suggestions are welcome.

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 Starwars for TF2?

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Lichig0
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PostSubject: Starwars for TF2?   Mon Jun 15, 2009 10:27 pm

Can I have permission to remake the Starwars map for TF2? And maybe with such permission an uncompiled version of it?

I plan on making it a CTF map so it's not just going to involve snipers...

And if I don't need permission, can I at least have an uncompiled version of one of the maps?
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PostSubject: Re: Starwars for TF2?   Mon Jun 15, 2009 11:06 pm

Star Wars didn't originate here. I believe it was originally Ccelerator or something like that by somebody else.
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PostSubject: Re: Starwars for TF2?   Mon Jun 15, 2009 11:35 pm

(A) wrote:
Star Wars didn't originate here. I believe it was originally Ccelerator or something like that by somebody else.

=/ Figures....
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PostSubject: Re: Starwars for TF2?   Tue Jun 16, 2009 2:03 am

tlk with beast he has the guy that made starwars email im sure he would love to see t in tf2 as would we all goodluck:)
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PostSubject: Re: Starwars for TF2?   Tue Jun 16, 2009 10:37 am

I found him(his email) apparently the starwars map was renamed to what it is and got famous as starwars, it was apparently called dm_ccelerator

http://singe.telefragged.com/hl2/maps/

That's his site with all his maps D: and I sent him a e-mail last night
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PostSubject: Re: Starwars for TF2?   Tue Jun 16, 2009 2:49 pm

damn! i want all the doom and quake lvls he made on the killbox server =p

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PostSubject: Re: Starwars for TF2?   Sat Jun 20, 2009 2:51 pm

He hasn't replied yet Sad

Anyone have a uncompiled version so I can work on it until he get to me.
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PostSubject: Re: Starwars for TF2?   Sat Jun 20, 2009 3:17 pm

Lichig dm_starwars is not a protected map so you can freely decompile it without any problems.
This is the software i use to decompile maps. iTs easy to use and free
http://www.geocities.com/cofrdrbob/vmex.html
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PostSubject: Re: Starwars for TF2?   Sat Jun 20, 2009 5:33 pm

MomemtumMori wrote:
Lichig dm_starwars is not a protected map so you can freely decompile it without any problems.
This is the software i use to decompile maps. iTs easy to use and free
http://www.geocities.com/cofrdrbob/vmex.html



Thanks, last time I tried using something to decompile a map it didn't work >.<



So I didn't even bother to try D:
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PostSubject: Re: Starwars for TF2?   Sat Jun 20, 2009 6:43 pm

uhhh, anyone know what these funny looking guys with a thumbs up and says "OBSOLETE" underneath it?

when I double click it it says info_player_deathmatchokay they all have different things x.x
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PostSubject: Re: Starwars for TF2?   Sun Jun 21, 2009 5:47 am

Lichig0 wrote:
uhhh, anyone know what these funny looking guys with a thumbs up and says "OBSOLETE" underneath it?

when I double click it it says info_player_deathmatchokay they all have different things x.x

I'm not sure exactly. I think it has to do with the fact that there have been a number of engine components that are not used between different engines. For example, you can use phys_breakable on maps for games running the HL2/E1 engine, but not for Orangebox games. It affects parts of the map and some props I think, and is unavoidable. Someone correct me if I'm wrong.
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PostSubject: Re: Starwars for TF2?   Thu Jun 25, 2009 4:14 am

This is a little bit harder than I anticipated....but It's moving along....slowly but surely....

I don't know how to use hammer fully yet so I'm experimenting with things as I go along but I'm just tuning in to say that I'm still working on it...

D:
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PostSubject: Re: Starwars for TF2?   Sat Jun 27, 2009 1:21 am

For those who just might care, I've made a sad discovery. The Sniper's...sniper....doesn't have an infinite range. So, I'm probably going to keep working on the map, and make it just long enough for the sniper to reach(make the map shorter)
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PostSubject: Re: Starwars for TF2?   Sat Jun 27, 2009 5:20 pm

That sucks

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PostSubject: Re: Starwars for TF2?   Thu Jul 30, 2009 1:24 am

Lichig0 wrote:
MomemtumMori wrote:
Lichig dm_starwars is not a protected map so you can freely decompile it without any problems.
This is the software i use to decompile maps. iTs easy to use and free
http://www.geocities.com/cofrdrbob/vmex.html



Thanks, last time I tried using something to decompile a map it didn't work >.<



So I didn't even bother to try D:

VMEX is temperamental sometimes when it decompiles maps; If a map has a lot of displacements or entities it sometimes has issues(vmf corruption, mapping errors, etc.)
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PostSubject: Re: Starwars for TF2?   Thu Jul 30, 2009 7:27 pm

yeah i know that but it never happened to me. and if you know another application that does the same job but that is better let me know Razz
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