Hi all, This is my 2nd map I made for the hl2dmU comp,
I was kinda focusing on fluidity in this map, action takes
place around a central area with corridors leading off
to either lower or upper levels that reconnect back.
Check the last few pics for some special areas of interest in this map..
DOWNLOAD - FINAL VERSIONplay it here >>2<< gHOST-Clan.Co.Uk >>2v2 dm_servus<< 83.142.49.236:28016
SPAWN POINTS:-
info_player_deathmatch x16
DIMENSIONS:-2364 x 2835
HEALTH / SUIT:-item_healthCharger x 2 | item_suitcharger x 2 | item_battery x 8
iten_healthkit x 13 | item_healthvial x 4
WEAPONS:-weapon_357 x1 | weapon_ar2 x1 | weapon_crossbow x3 | weapon_frag x3
weapon_rpg x1 | weapon_shotgun x4
AMMO:-item_ammo_357_large x 2 | item_ammo_ar2 x2 | item_ammo_ar2_altfire x2
item_ammo_crossbow x4 | item_ammo_pistol x2 | item_ammo_smg1 x3
item_ammo_smg1_grenade x5 | item_box_buckshot x3
PHYSICS:-
props_physics_multiplayer X 18