Skill is not in never taking damage, but in getting health kits everytime you take damage. - Clock-O-Froh
The results of testing with Mark and Ziah:
Crowbar:
Real-Life Model: Crowbar
Damage: 25 per hit
Recoil: Low
Range: Melee
Operation: Swing to Strike
Pistol:
Real-Life Model: Heckler and Koch USP Match
Damage: 5 per shot, 24 per headshot
Recoil: Low
Range: Short to medium
Fire Mode: Semi-automatic
Rate of fire: Slow to medium
Spread: Low to medium
.357 Magnum
Real-life Model: Colt Python Elite
Damage: 75 per shot, Death per headshot
Recoil: High
Range: All are effective, long range particularly
Fire Mode: Semi-automatic
Rate of fire: Medium to low
Spread: None, if not incredibly low
Submachine Gun
Real-life Model: Heckler and Koch MP7
Damage: 4 per shot, 8 per headshot
Recoil: Low
Range: Short to medium
Fire Mode: Automatic
Rate of Fire: High
Spread: Medium to high
AR2
Real-life Model: Erm, None
Damage: 8 per shot, 29 per headshot
Recoil: Low, increases with sustained fire
Range: Short to medium
Fire Mode: Automatic
Rate of Fire: High
Spread: Low to medium
Shotgun
Real-life: Model: SPAS 12
Damage: 8 per pellet, Death if all pellets hit head
Recoil: Moderate
Range: Short to medium, effectiveness decreases with distance
Fire Mode: Pump-action
Rate of Fire: Low
Spread: Medium to high